Top C Programming Language Libraries You Must Know

Programming languages are designed to make coding easier and more efficient. C programming language is one of the most popular programming languages in use today. It is a low-level programming language that is widely used for developing operating systems, system software, and embedded systems. C programming language provides a vast range of libraries that make it easier to develop applications. In this article, we will discuss the top C programming language libraries that you must know.

Introduction

C programming language has been around for more than four decades, and during this time, it has evolved into a powerful programming language. One of the reasons for its popularity is the vast range of libraries that are available for it. These libraries provide a collection of pre-written code that can be used to develop applications quickly and easily.

In this article, we will discuss some of the top C programming language libraries that you must know. These libraries cover a wide range of functionalities and can be used for developing a variety of applications.

Standard C Library

The Standard C Library is a library that is included in every C compiler. It provides a set of functions that are essential for C programming. These functions include input/output, string manipulation, and memory management functions. The Standard C Library is a powerful library that can be used for developing a wide range of applications.

				
					#include <stdio.h>
#include <stdlib.h>
#include <string.h>

int main() {
    // Using the printf function to print a string to the console
    printf("Hello, world!\n");

    // Using the malloc function to allocate memory dynamically
    int* arr = (int*) malloc(10 * sizeof(int));
    if (arr == NULL) {
        printf("Memory allocation failed!\n");
        return 1;
    }

    // Using the memset function to set all elements of the array to 0
    memset(arr, 0, 10 * sizeof(int));

    // Using the memcpy function to copy elements from one array to another
    int* arr2 = (int*) malloc(10 * sizeof(int));
    if (arr2 == NULL) {
        printf("Memory allocation failed!\n");
        return 1;
    }
    memcpy(arr2, arr, 10 * sizeof(int));

    // Using the strlen function to get the length of a string
    char* str = "This is a test string";
    int len = strlen(str);
    printf("The length of the string is %d\n", len);

    // Using the fopen function to open a file
    FILE* fp = fopen("test.txt", "w");
    if (fp == NULL) {
        printf("Failed to open file!\n");
        return 1;
    }

    // Using the fprintf function to write a string to the file
    fprintf(fp, "This is a test string written to a file.\n");

    // Using the fclose function to close the file
    fclose(fp);

    // Using the free function to free dynamically allocated memory
    free(arr);
    free(arr2);

    return 0;
}

				
			

This program uses several standard C library functions, including printf, malloc, memset, memcpy, strlen, fopen, fprintf, fclose, and free. These functions demonstrate common tasks that can be accomplished using the standard C library.

POSIX Library

POSIX stands for Portable Operating System Interface. It is a set of standards that define how operating systems should behave. The POSIX Library is a collection of functions that are compliant with the POSIX standards. It provides a set of functions that can be used for developing portable applications that can run on multiple operating systems.

				
					#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <pthread.h>

// Function to be executed by a new thread
void* thread_func(void* arg) {
    printf("Thread function started\n");
    sleep(5);
    printf("Thread function finished\n");
    return NULL;
}

int main() {
    // Using the getpid function to get the process ID
    pid_t pid = getpid();
    printf("Process ID: %d\n", pid);

    // Using the pthread_create function to create a new thread
    pthread_t thread_id;
    int ret = pthread_create(&thread_id, NULL, &thread_func, NULL);
    if (ret != 0) {
        printf("Thread creation failed!\n");
        return 1;
    }

    printf("Main function waiting for thread to finish...\n");

    // Using the pthread_join function to wait for the thread to finish
    pthread_join(thread_id, NULL);

    printf("Thread finished\n");

    return 0;
}

				
			

This program uses several POSIX library functions, including getpid, pthread_create, and pthread_join. These functions demonstrate common tasks that can be accomplished using the POSIX library, such as creating and joining threads, and getting the process ID.

GLib Library

GLib is a general-purpose utility library that provides a set of data types, macros, and functions that can be used for developing applications. It provides a range of functionalities such as data structures, memory management, and file input/output. GLib is a cross-platform library that can be used on various operating systems.

				
					#include <stdio.h>
#include <glib.h>

// Comparison function for sorting integers in ascending order
gint compare_func(gconstpointer a, gconstpointer b) {
    return *(const int*)a - *(const int*)b;
}

int main() {
    // Using the GArray data structure to store and manipulate arrays
    GArray* arr = g_array_new(FALSE, FALSE, sizeof(int));
    g_array_append_val(arr, 3);
    g_array_append_val(arr, 1);
    g_array_append_val(arr, 4);
    g_array_append_val(arr, 2);

    // Sorting the array using the GArray sort function
    g_array_sort(arr, (GCompareFunc)compare_func);

    // Printing the sorted array
    for (int i = 0; i < arr->len; i++) {
        printf("%d ", g_array_index(arr, int, i));
    }
    printf("\n");

    // Using the GHashTable data structure to store key-value pairs
    GHashTable* ht = g_hash_table_new(g_str_hash, g_str_equal);
    g_hash_table_insert(ht, "one", "1");
    g_hash_table_insert(ht, "two", "2");
    g_hash_table_insert(ht, "three", "3");

    // Retrieving the value associated with the "two" key
    char* val = g_hash_table_lookup(ht, "two");
    printf("The value associated with key 'two' is '%s'\n", val);

    // Freeing the memory allocated by the GArray and GHashTable
    g_array_free(arr, TRUE);
    g_hash_table_destroy(ht);

    return 0;
}

				
			

This program uses several GLib library functions, including g_array_new, g_array_append_val, g_array_sort, g_array_index, g_hash_table_new, g_hash_table_insert, and g_hash_table_lookup. These functions demonstrate common tasks that can be accomplished using the GLib library, such as sorting arrays and storing key-value pairs in a hash table.

Boost Library

Boost is a collection of libraries that provide a range of functionalities for C++. Boost provides a range of functionalities such as smart pointers, regular expressions, and math functions. Boost is a widely used library that is supported by many compilers.

				
					#include <iostream>
#include <boost/algorithm/string.hpp>
#include <boost/filesystem.hpp>
#include <boost/date_time.hpp>

int main() {
    // Using the boost::algorithm library to manipulate strings
    std::string str = "Hello, Boost Library!";
    boost::to_upper(str);
    std::cout << str << std::endl;

    // Using the boost::filesystem library to work with files and directories
    boost::filesystem::path p("example.txt");
    if (boost::filesystem::exists(p)) {
        std::cout << "File exists\n";
    } else {
        std::cout << "File does not exist\n";
    }

    // Using the boost::date_time library to work with dates and times
    boost::posix_time::ptime now = boost::posix_time::second_clock::local_time();
    std::cout << "The current date and time is: " << now << std::endl;

    return 0;
}

				
			

This program uses several Boost library functions, including boost::to_upper, boost::filesystem::path, boost::filesystem::exists, and boost::posix_time::second_clock::local_time. These functions demonstrate common tasks that can be accomplished using the Boost library, such as manipulating strings, working with files and directories, and getting the current date and time.

OpenCV Library

OpenCV stands for Open Source Computer Vision. It is a library that is used for developing computer vision applications. OpenCV provides a range of functionalities such as image processing, feature detection, and object recognition. OpenCV is a cross-platform library that can be used on various operating systems.

				
					#include <opencv2/opencv.hpp>

int main() {
    // Using the cv::imread function to read an image file
    cv::Mat image = cv::imread("example.jpg");

    // Using the cv::resize function to resize the image
    cv::Size size(640, 480);
    cv::resize(image, image, size);

    // Using the cv::cvtColor function to convert the image to grayscale
    cv::cvtColor(image, image, cv::COLOR_BGR2GRAY);

    // Using the cv::equalizeHist function to enhance the contrast of the image
    cv::equalizeHist(image, image);

    // Using the cv::imshow function to display the image
    cv::imshow("Image", image);
    cv::waitKey(0);

    return 0;
}

				
			

This program uses several OpenCV library functions, including cv::imread, cv::resize, cv::cvtColor, cv::equalizeHist, cv::imshow, and cv::waitKey. These functions demonstrate common tasks that can be accomplished using the OpenCV library, such as reading and manipulating images, and displaying them on screen.

GMP Library

GMP stands for GNU Multiple Precision Arithmetic Library. It is a library that provides a range of functions for performing arithmetic operations on large numbers. GMP is a powerful library that can be used for developing applications that require high-precision arithmetic.

				
					#include <stdio.h>
#include <gmp.h>

int main() {
    // Using the mpz_t data type to represent large integers
    mpz_t a, b, c;
    mpz_init(a);
    mpz_init(b);
    mpz_init(c);

    // Using the mpz_set_str function to set the values of a and b
    mpz_set_str(a, "123456789012345678901234567890", 10);
    mpz_set_str(b, "987654321098765432109876543210", 10);

    // Using the mpz_add function to add a and b, and store the result in c
    mpz_add(c, a, b);

    // Using the mpz_get_str function to convert c to a string, and print it
    char* result = mpz_get_str(NULL, 10, c);
    printf("The result of the addition is: %s\n", result);

    // Freeing the memory allocated by the mpz_t variables
    mpz_clear(a);
    mpz_clear(b);
    mpz_clear(c);

    return 0;
}

				
			

This program uses several GMP library functions, including mpz_t, mpz_init, mpz_set_str, mpz_add, mpz_get_str, and mpz_clear. These functions demonstrate how to represent and manipulate large integers using the GMP library, and how to convert the result to a string for printing.

Libxml2 Library

Libxml2 is a library that provides a range of functions for parsing and manipulating XML documents. It provides a set of functions that can be used for reading and writing XML documents. Libxml2 is a cross-platform library that can be used on various operating systems.

				
					#include <stdio.h>
#include <libxml/parser.h>
#include <libxml/tree.h>

int main() {
    // Using the xmlDocPtr data type to represent an XML document
    xmlDocPtr doc;
    xmlNodePtr root, node;

    // Creating a new XML document with the root node "example"
    doc = xmlNewDoc(BAD_CAST "1.0");
    root = xmlNewNode(NULL, BAD_CAST "example");
    xmlDocSetRootElement(doc, root);

    // Creating a new child node "message" with text content "Hello, Libxml2!"
    node = xmlNewChild(root, NULL, BAD_CAST "message", BAD_CAST "Hello, Libxml2!");

    // Using the xmlSaveFormatFileEnc function to save the document to a file
    xmlSaveFormatFileEnc("example.xml", doc, "UTF-8", 1);

    // Freeing the memory allocated by the XML document
    xmlFreeDoc(doc);

    return 0;
}

				
			

This program uses several Libxml2 library functions, including xmlDocPtr, xmlNodePtr, xmlNewDoc, xmlNewNode, xmlDocSetRootElement, xmlNewChild, and xmlSaveFormatFileEnc. These functions demonstrate how to create and manipulate an XML document using the Libxml2 library, and how to save it to a file.

Libcurl Library

Libcurl is a library that provides a range of functions for transferring data over the network. It provides a set of functions that can be used for downloading files, sending emails, and accessing web services. Libcurl is a cross-platform library that can be used on various operating systems.

				
					#include <stdio.h>
#include <curl/curl.h>

int main() {
    // Using the CURL data type to represent a curl handle
    CURL *curl;
    CURLcode res;

    // Initializing the curl handle
    curl = curl_easy_init();

    if (curl) {
        // Setting the URL to be requested
        curl_easy_setopt(curl, CURLOPT_URL, "https://example.com");

        // Using the curl_easy_setopt function to set additional options
        curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L);

        // Using the curl_easy_perform function to perform the request
        res = curl_easy_perform(curl);

        if (res != CURLE_OK) {
            fprintf(stderr, "curl_easy_perform() failed: %s\n", curl_easy_strerror(res));
        }

        // Cleaning up the curl handle
        curl_easy_cleanup(curl);
    }

    return 0;
}

				
			

This program uses several Libcurl library functions, including CURL, curl_easy_init, curl_easy_setopt, curl_easy_perform, curl_easy_strerror, and curl_easy_cleanup. These functions demonstrate how to perform an HTTP request using the Libcurl library, and how to handle errors that may occur during the request.

SDL Library

SDL stands for Simple DirectMedia Layer. It is a cross-platform library that provides a set of functions for developing multimedia applications. SDL provides a range of functionalities such as window management, audio and video playback, and input handling. SDL is widely used for developing games and multimedia applications.

				
					#include <stdio.h>
#include <SDL2/SDL.h>

int main() {
    // Initializing the SDL library
    if (SDL_Init(SDL_INIT_VIDEO) != 0) {
        printf("SDL_Init Error: %s\n", SDL_GetError());
        return 1;
    }

    // Creating a new SDL window and renderer
    SDL_Window *window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_SHOWN);
    if (window == NULL) {
        printf("SDL_CreateWindow Error: %s\n", SDL_GetError());
        return 1;
    }

    SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
    if (renderer == NULL) {
        printf("SDL_CreateRenderer Error: %s\n", SDL_GetError());
        return 1;
    }

    // Drawing a red rectangle on the screen
    SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
    SDL_Rect rect = { 100, 100, 100, 100 };
    SDL_RenderFillRect(renderer, &rect);
    SDL_RenderPresent(renderer);

    // Waiting for the user to close the window
    SDL_Event event;
    while (SDL_WaitEvent(&event)) {
        if (event.type == SDL_QUIT) {
            break;
        }
    }

    // Destroying the window and renderer, and quitting the SDL library
    SDL_DestroyRenderer(renderer);
    SDL_DestroyWindow(window);
    SDL_Quit();

    return 0;
}

				
			

This program uses several SDL library functions, including SDL_Init, SDL_CreateWindow, SDL_CreateRenderer, SDL_SetRenderDrawColor, SDL_Rect, SDL_RenderFillRect, SDL_RenderPresent, SDL_WaitEvent, SDL_QUIT, SDL_DestroyRenderer, SDL_DestroyWindow, and SDL_Quit. These functions demonstrate how to create and manipulate an SDL window and renderer, and how to draw a simple rectangle on the screen. The program also waits for the user to close the window before quitting the SDL library.

OpenAL Library

OpenAL stands for Open Audio Library. It is a library that provides a range of functions for audio playback and processing. OpenAL provides a set of functions for spatializing audio and creating 3D sound effects. OpenAL is widely used for developing games and multimedia applications.

				
					#include <stdio.h>
#include <stdlib.h>
#include <AL/al.h>
#include <AL/alc.h>

int main() {
    // Initializing the OpenAL context
    ALCdevice* device = alcOpenDevice(NULL);
    if (!device) {
        printf("Failed to open OpenAL device!\n");
        return 1;
    }
    ALCcontext* context = alcCreateContext(device, NULL);
    if (!context) {
        printf("Failed to create OpenAL context!\n");
        return 1;
    }
    if (!alcMakeContextCurrent(context)) {
        printf("Failed to make OpenAL context current!\n");
        return 1;
    }

    // Creating an OpenAL buffer and source
    ALuint buffer, source;
    alGenBuffers(1, &buffer);
    alGenSources(1, &source);

    // Loading an audio file into the OpenAL buffer
    FILE* file = fopen("audio.wav", "rb");
    if (!file) {
        printf("Failed to open audio file!\n");
        return 1;
    }
    fseek(file, 0, SEEK_END);
    long file_size = ftell(file);
    fseek(file, 0, SEEK_SET);
    char* buffer_data = malloc(file_size);
    fread(buffer_data, 1, file_size, file);
    fclose(file);
    alBufferData(buffer, AL_FORMAT_MONO16, buffer_data, file_size, 44100);

    // Setting the source's buffer and playing the audio
    alSourcei(source, AL_BUFFER, buffer);
    alSourcePlay(source);

    // Waiting for the audio to finish playing
    ALint source_state;
    do {
        alGetSourcei(source, AL_SOURCE_STATE, &source_state);
    } while (source_state == AL_PLAYING);

    // Cleaning up the OpenAL buffer, source, context, and device
    alDeleteSources(1, &source);
    alDeleteBuffers(1, &buffer);
    alcMakeContextCurrent(NULL);
    alcDestroyContext(context);
    alcCloseDevice(device);

    return 0;
}

				
			

This program uses several OpenAL library functions, including ALCdevice, alcOpenDevice, ALCcontext, alcCreateContext, alcMakeContextCurrent, ALuint, alGenBuffers, alGenSources, alBufferData, alSourcei, alSourcePlay, ALint, alGetSourcei, AL_SOURCE_STATE, AL_PLAYING, alDeleteSources, alDeleteBuffers, alcDestroyContext, and alcCloseDevice. These functions demonstrate how to load and play an audio file using the OpenAL library, and how to create and manipulate an OpenAL context, buffer, and source.

OpenSSL Library

OpenSSL is a library that provides a range of functions for secure communication over the network. It provides a set of functions for encrypting and decrypting data, generating secure keys, and creating digital certificates. OpenSSL is a widely used library that is supported by many compilers.

				
					#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <openssl/ssl.h>
#include <openssl/bio.h>
#include <openssl/err.h>

int main() {
    // Initializing the OpenSSL library
    SSL_library_init();
    SSL_load_error_strings();

    // Creating a new SSL context and socket BIO
    SSL_CTX* ctx = SSL_CTX_new(TLS_client_method());
    BIO* bio = BIO_new_ssl_connect(ctx);
    if (!bio) {
        printf("Failed to create SSL socket BIO!\n");
        return 1;
    }

    // Setting the SSL connection parameters and connecting to a server
    BIO_set_conn_hostname(bio, "www.google.com:https");
    if (BIO_do_connect(bio) <= 0) {
        printf("Failed to connect to server!\n");
        return 1;
    }
    if (BIO_do_handshake(bio) <= 0) {
        printf("Failed to perform SSL handshake!\n");
        return 1;
    }

    // Sending an HTTP GET request to the server and reading the response
    const char* http_request = "GET / HTTP/1.1\r\nHost: www.google.com\r\nConnection: close\r\n\r\n";
    BIO_write(bio, http_request, strlen(http_request));
    char buffer[1024];
    int bytes_read = 0;
    while ((bytes_read = BIO_read(bio, buffer, sizeof(buffer))) > 0) {
        fwrite(buffer, 1, bytes_read, stdout);
    }

    // Cleaning up the SSL context and socket BIO
    BIO_free_all(bio);
    SSL_CTX_free(ctx);
    ERR_free_strings();

    return 0;
}

				
			

This program uses several OpenSSL library functions, including SSL_library_init, SSL_load_error_strings, SSL_CTX_new, TLS_client_method, BIO_new_ssl_connect, BIO_set_conn_hostname, BIO_do_connect, BIO_do_handshake, BIO_write, BIO_read, SSL_CTX_free, and ERR_free_strings. These functions demonstrate how to establish a secure SSL connection to a server using the OpenSSL library, send an HTTP GET request, and read the response.

Conclusion

C programming language provides a vast range of libraries that make it easier to develop applications. In this article, we discussed some of the top C programming language libraries that you must know. These libraries cover a wide range of functionalities and can be used for developing a variety of applications. Whether you are developing a game, a multimedia application, or a network application, there is a C programming language library that can help you.

FAQs

A library in C programming language is a collection of pre-written code that can be used to develop applications quickly and easily.

The Standard C Library is a library that is included in every C compiler. It provides a set of functions that are essential for C programming.

The POSIX Library is a collection of functions that are compliant with the POSIX standards. It provides a set of functions that can be used for developing portable applications that can run on multiple operating systems.

The Boost Library is a collection of libraries that provide a range of functionalities for C++. It provides a range of functionalities such as smart pointers, regular expressions, and math functions.

The OpenSSL Library is a library that provides a range of functions for secure communication over the network. It provides a set of functions for encrypting and decrypting data, generating secure keys, and creating digital certificates.

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